Magicka Wizard Wars
Category: 3D MMO
PvP Support: Arena
Pros: +Skill-based combat +Solid graphics +Intense multiplayer
Cons: -Limited progression -Difficult to master -Limited game modes
Magicka Wizard Wars is the free-to-play multiplayer battle arena based off the original Magicka series and published by Paradox Interactive. Every player has access to the same set of elemental abilities but combining them together in the correct sequence at the proper time is the key.
Skill-Based Combat - Since every player has access to the same abilities, the margin between winning and losing is entirely built around proper timing and execution. Combining each element changes its properties, and with friendly fire possible, the amount of attention needed grows.
Customization - With abilities being unlocked in the beginning, customization is tied to gear with differing stats to suit personal playstyle. This can also change the look of your character.
OS: Windows Vista SP2 or later
Processor: 2.4 GHz Dual Core CPU
Memory: 2 GB RAM
Graphics: 512MB NVIDIA GeForce 9800 / ATI Radeon HD 2600 XT or greater OR on-board (integrated): Intel HD 3000/4000 or greater
DirectX: Version 10
Network: Broadband Internet connection
Hard Drive: 2 GB available space
Sound Card: DirectX Compatible Sound Card
I never played any of the previous Magicka titles so needless to say, I felt like a fish out of water, even during the opening tutorial to Magicka Wizard Wars. I knew the basic concept of gameplay, but hearing about it or watching a video is completely different. It sounds simple. You can click your hotbar abilities up to three times which changes their properties. Clicking the healing ability once heals yourself while more clicks prior to execution increases area effect. These clicks can also be dispersed through different elemental abilities. So fire and water creates steam, for example.
After taking out some tutorial enemies, I was immediately thrust into a match. This is where I found out friendly fire is a core component to every match. This was a circular arena with several points that could be captured if standing on them for a certain time with no enemies around. That was at least familiar. I dashed forward with no idea what I was doing and I was happy I was finally able to create a lightning storm..which I then proceeded to get myself and a teammate killed with while an opposing player doused us in water. The match continued on with our team points slowly dwindling away, however one player from our group managed to do well enough to activate his ultimate ability, in this case a meteor. The telegraphs showed up on the ground and, unfortunately I panicked and was killed immediately as the entire screen was filled with fiery death.
Afterwards, I was taken back to the character screen and given a new piece of gear. The customization is a bit lacking here as every character has, in general, a robe, staff, and sword. There are different costumes available to change up looks slightly and each gear upgrade provides certain benefits; improving one element while weakening another. Suiting upgrades to personal playstyle and situation is entirely possible and adds another wrinkle to gameplay. This game is not the easiest to pick-up. But the challenge is quite fun, the spell animations are fantastic, and the learning curve is steep. It may not be easy on newcomers but it's rewarding when you finally combine your spells the way you envisioned and is worth a look at the very least.
Resources & Videos
Resources & Videos