PvP Support: Yes
Pros: +Third-person perspective +Large roster +Committed development
Cons: -Typical MOBA community at times
Smite is a 3D MOBA from Hi-Rez studios that changes the formula by putting players in a third-person perspective, making almost every ability a skill-shot (an ability that must be aimed properly). Players take control of various gods from different pantheons that each fulfill certain roles, such as tanks like Ares and Athena or assassins like Loki and Fenrir.
Large Roster - The list of available gods to play is ever-growing and gods may be purchased in the cash shop or earned through gameplay. Each god has its own unique skillset and there is a rotation of free gods to try out on a regular schedule.
Multiple Game Modes - Smite provides a multitude of game modes such as Conquest, Arena, Assault, Joust, and Siege. Conquest is the classic three-lane, 5v5 map. Arena is a 5v5 free-for-all. Assault is similar to ARAM from League of Legends where players battle in a single lane. Joust is similar to assault but is 1v1. And Siege is a point-capture objective mode.
Continuous Support - Hi-Rez is committed to keeping Smite up-to-date. Each patch brings new gods, new skins, new voice packs, and constant balancing of abilities and items.
OS: Windows XP SP2, Windows Vista or Windows 7
Processor: Core 2 Duo 2.4 GHz or Althon X2 2.7 GHz
RAM: 2GB (XP), 3GB (Vista, Win7)
Graphic card: ATI or Nvidia graphics card with 512MB video ram or better and Shader Model 3.0+ support. (ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher).
Sound card: DirectX compatible sound card
Hard drive: 10 GB free
Of course, the biggest feature that sets Smite apart from DOTA, League of Legends (LoL), and the plethora of other MOBA games available is that players are put into a third-person perspective instead of an isometric, top-down view. While this change sounds rather mild, it completely alters gameplay. Almost every ability is a skill-shot that requires accurate targeting and not being able to see behind your character makes wards and the minimap that much more important.
As mentioned in the overview, Smite has multiple game modes for players to enjoy. Every mode has the common factor of defeating enemies to gain gold and experience that will allow players to buy new items and upgrade their abilities.
-Conquest is the most popular and the main goal is similar to other three-lane, 5v5 maps in other MOBAs. Each lane has two towers that will attack enemies near them with a jungle in the middle of the map that provides buffs. Each base is protected by a guardian that will also fight back, slightly changing the feel at the end of a match. Last hits on minions, that continuously spawn from each base, only gives a bonus to gold, so it is easier for every character to earn enough money to upgrade their items.
-Arena is a 5v5 free-for-all. Each team has a set amount of points that decrease when players are defeated or minions are allowed to enter a team's base.
-Assault is a single lane map where a random god will be assigned and players cannot go back to base to heal or buy items unless they are killed in battle.
-Joust is the same as Assault except it is a 1v1 match.
-Siege involves a map with multiple points that must be captured and held to win. Each point has an enemy guarding it so once the guardian is defeated, you capture the point and that guardian will respawn and attack the enemy team when it approaches.
There are little details that set Smite apart, besides the camera. The final enemy to defeat in Conquest fights back, so trying to close out a match with low health may completely change the momentum of the match or give the other team the opening they need. Instead of having to type out "Mid missing" or other alerts to keep your team aware of enemy movements is relegated to a system where certain button combinations, such as VVG, are linked to different commands, alerts, and phrases. This makes telling your team to attack left lane, retreat, or that you are returning to base much more efficient. Voice packs can also be purchased which will change the voice used for these commands that are specific to each god. And personally, I find Arena to be incredibly fun. It's a great way to test out builds or new gods in an environment that is slightly less pressure-filled. Although I enjoy it simply for the team deathmatch-feel it provides.
While there are nice changes to the MOBA formula here, there's also a lot of things anybody who has played LoL or DOTA will see as more of the same. The Conquest map is fun but it's a bit streamlined with items being simple to buy and upgrade and last hitting is less necessary to upgrade your god. The Siege and Assault modes are complete copies of Dominion and ARAM from LoL. And, unfortunately, the more I leveled up, the more I saw the typical community toxicity that is associated with the genre. However, in my experience, this community was much more friendly than in other MOBAs.
All in all, I quite enjoy Smite. The third-person perspective feels more immersive than other MOBAs and it's incredibly satisfying to hit skill-shots. Streamlining items and gold accumulation makes it easier for more people to take up the game and contribute to their teams. The amount of developer attention keeps the game updated and game modes like Arena are nice distractions from the typical lane maps. And, if you like watching other people play video games, Smite also has an official Twitch channel that is broadcasting 24/7. Of course, there's always the chance that you will experience toxicity in the community with someone shouting racial slurs or profanity at you because you're not buying the right items for your god or you're simply not playing the right way in their minds. And there's not a lot of innovation to the MOBA formula of lanes, jungles, towers, and enemy bases. But if you like MOBAs and want a slightly different experience, Smite is a solid title.
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