ZMR: Zombies Monsters Robots
Category: 3D MMO
PvP Support: Yes
Pros: +Intense action +Game mode variety +Solid controls +Numerous weapons
Cons: -Slightly repetitive -Limited character customization
ZMR: Zombies Monsters Robots is a third-person shooter from EnMasse Entertainment, also known as Hazard Ops in Europe. At its core, this is a love letter to B-movie action from the '80s and doesn't take itself too seriously. Players have access to a variety of PVE scenarios against a mix of, yes, zombies, monsters, and robots. The standard PVP game modes are also present along with a large choice of weapons, gear, and gadgets.
Co-op Multiplayer - Players are given a strong mix of maps and game modes to battle waves of enemies and huge bosses. Many maps also have multiple scenarios keeping the gameplay fresh.
PVP Action - ZMR has the all the standard modes expected. There's team deathmatch, free-for-all, objective based modes similar to domination and king-of-the-hill, and some PVP exclusive maps.
Weapons and Gear - As players progress, they will have access to more weapons and gear along with unique gadgets built for the co-op scenarios. There is a rental system in place as well, so trying out different items to suit your playstyle is easy.
OS: Windows XP SP3, Vista, Windows 7
Processor: Pentium 4 2.0GHz
Video Card: NVIDIA GeForce 7600GT
Memory (RAM): 2 GB
DirectX Version: 9.0C or Greater
Hard Drive Space: 4 GB Free to install
Over the top may be the best way to sum up ZMR. The enemies can be gigantic monstrosities and the maps are just as dangerous as the monsters trying to kill you. The sheer amount of things to kill in a scenario can be staggering and being completely overwhelmed is a real possibility. This game doesn't hide anything, with names like Kill Everything and Meat Locker not being community nicknames but official maps and modes. If you've played the Gears of War series, you'll find a lot of familiarity here and that's not necessarily a bad thing
The biggest feature of ZMR is probably the co-op scenarios. Joining with a group is done through a simple lobby system and there are a variety of maps that each have their own set of enemies and bosses. These maps also have varying difficulty degrees, although at times, I felt like there was no middle ground here. Everything short of the hardest difficulty was a cakewalk and then they turned the volume to 11 and I found myself tearing through respawn tokens. Despite this, I did enjoy the challenge certain bosses brought. Some modes forego the boss battles and only involve waves of enemies. These modes include Assault, Massive Assault, Kill Everything, and Kill Everything 2. The secondary modes only denote bigger maps. Another feature to these modes is the barriers around the map that can be repaired in between rounds and slow the enemies from reaching your group. Assault Ops and Paranormal Ops see groups of players progressing through various maps battling mini-bosses that culminate into a large boss battle. In these modes, there are many features of the map itself that can also kill you, such as minecarts that force you to take your time to reach the next section of enemies. One last thing to note is the reload system. When reloading, a progress bar will appear and hitting reload when the bar reach a certain point gives you a stat boost while hitting reload at the wrong time makes your gun jam. This adds a nice bit of variety to the modes and keeps you alert.
PVP is pretty typical here. There's team deathmatch, demolition, free-for-all, king-of-the-hill, and elimination and there's nothing new to any of these modes. However, the Mercs vs Monsters (MvM) mode is a bit different and quite fun. In this mode, one team is regular soldiers while the other team is turned into monsters (yeah, kind of obvious). Each match is split into two rounds with each team being mercs or monsters once. In this mode, each player is set at a basic level and gaining new gear or becoming a stronger unit is based on kills. Every kill accumulates points and when you are killed, you can spend those points on upgrade. Each round lasts 10 minutes or until one team achieves 60 kills, whichever comes first. The Infect All Humans mode is also a slight change, where one player is randomly infected and will transform, trying to spread infection to all other players.
Customization and Cash Shop
When it comes to character creation, there isn't really any customization. You can choose between some preset faces, hair styles, hair color, voice, and if you want to be male or female. That's it. Gaining experience builds currency to purchase new gear and weapons. Interestingly, there's a separate section of items that can be bought in the cash shop so there's a limit to what can be bought with actual money. The typical FPS rental system is also here. Trying out new weapons, once you're a high enough level, is simple and doesn't require too much commitment. Some interesting items you can add include enemy-specific weapons. Some weapons do more damage to robots or attract zombies away from you, adding another layer of strategy to the gear you choose. Additional gear can also add to changing the look of your character along with some stat boosts and more costumes are continually being added. Applying any changes can be done at the Loadout screen which allows you a main weapon, secondary weapon, melee weapon, gear, and items with more loadout tabs available for purchase. It's a simple system to use and the separate cash shop items are nice to see. When you first begin the game, you're given a large amount of respawn tokens, however getting additional tokens is rather slow but more can be bought in the shop. If you don't have enough tokens and die during co-op modes, you're out for the remainder of the round or, in Assault and Paranormal Ops, you're done. So keep that in mind.
ZMR is quite a bombastic experience. The enemies are numerous, the bosses are huge, and I enjoy the co-op missions. The environmental hazards are also fun to see. The PVP is solid if unspectacular with Mercs vs Monsters and Infect All Humans bringing a nice change of pace. I like that not everything can be bought in the cash shop and the stats on all gear seem to be pretty balanced. Enemy-specific gear is also nice so you can better prepare yourself for particular maps. However, if you don't enjoy killing wave upon wave of enemies, the game can feel very repetitive. Some bosses have interesting mechanics but it usually just turns into dodge and shoot. But if you like to jump into a couple quick matches against outrageous enemies, ZMR is a fun distraction and content is always being added for both PVE and PVP players.
Resources & Videos
Resources & Videos
Official Website: ZMR: Zombies Monsters Robots Homepage
Official Forums: ZMR: Zombies Monsters Robots Forum
Wikipedia Page: ZMR: Zombies Monsters Robots Wiki
Official Twitch Channel: ZMR: Zombies Monsters Robots Twitch
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